Shape Key Animations
Shape Keys allow us to create animated transitions between different states of a single model.
- Create a model to be morphed
- In the "Object Data Properties" (where vertex groups are accessed), click on the "+" next to "Shape Key" - this creates a "Basis" shape - the default state of the mesh without any keys
- Make the first shape key:
- Click on the "+" again to create the first keyframe
- In "Edit mode", adjust the vertices to an initial position as needed (if different from the basis shape)
- Back in "Object mode", in the properties panel, click on the new shape key button "+"
- In "Edit mode", adjust the vertices as needed to make change the shape
- Repeat these steps as needed
- In "Object mode", back in the properties panel, in the shape key area, uncheck all shape keys except for the key to copy
- Make sure the key to copy is selected
- Click on the "⌄", below the add/remove buttons to open the shape key menu
- Click on "New Shape From Mix"
- In "Edit mode", adjust the vertices as needed to make a new shape
- Repeat the previous steps as needed
- In the Playback Timeline navigate to the frame for the first keyframe (ie. frame 1)
- In the "Object Data Properties" make sure that all shape keys that will be part of the animation are checked
- Set the value for the Shape Key that should be visible to "1" and click on the diamond to make a keyframe (or hover over the number and press "I")
- Set the value for all the other keys to "0" and set keyframes for each key
- In the Playback Timeline navigate to the frame for the next keyframe
- Set the value of the first shape key back to "0" and set a keyframe to save the change
- Change the value for the next shape key to "1" and set a keyframe to save the change
- Scrub or play through the Playback Timeline to see the transition
- Repeat as needed