This semester long course introduces the basics of how to model and animate objects in a virtual 3D workspace using the program Blender. Students learn a variety of methods to create and texture their own objects/characters, work with lighting, a virtual camera, rigging, and the rendering process while working on a long term animation project.
3D Graphics II
This semester long course further develops the modeling and animation skills learned in 3D Graphics I. In addition, it introduces working with virtual physics (ie. water, fire, fabric, bouncing and more), adding special effects, 3D printing, and creating playable 3D games using Blender and Unity, with basic C# scripting.
Students must pass 3D Graphics I with a B- or higher in order to take 3D Graphics II.
Students that pass 3D Graphics II with a B- or higher may continue on in Advanced Digital Arts.