Grades: 9-12, Grouping: HeterogeneousThis course guides students through the basics of animation on and off the computer. Students will learn a variety of animation techniques including 2d animation and traditional stop motion, claymation, hand drawn animation, cut-paper, and pixilation to create a series of animation shorts. Students will study the history of animation and foundations essential to the animation field, including camera angles, lighting, audio, vector graphics, and character movement. Students will view examples of classic, experimental, and contemporary animation.
Semester course, 5 times per week, 2.5 creditsVisit the course page for Animaton I
Grades: 9-12, Grouping: HeterogeneousIn this class students will engage in a variety of independent and collaborative challenges that build on the technical and storytelling skills necessary to produce compelling animations. Individual student goals and interests will be a driving factor in the course with students exploring/focusing on the animation technique of their choice - from digital animation to traditional techniques of claymation, hand drawn, papercut, or etc. to create a long term animation project. We will aim toward the creation of longer animations that tell our stories in depth.
Pre-Requisites: Animation I with a minimum grade of B-
Semester course, 5 times per week, 2.5 creditsVisit the course page for Animation II
Advanced Animation and Game Design
Prerequisite - Animation II or 3D Graphics II with a grade of B- or higherThis course provides students the opportunity to work more independently along one of 3 tracks:
- Traditional Animation (prerequisite of Animation II)
- 3D Animation (prerequisite of 3D Graphics II)
- Game Design (prerequisite of 3D Graphics II)
Students in an animation track can choose to work on their own or as part of a group to plan out and execute a long term animation. Students in the game design track can work on their own or as part of a group to plan and create an in depth game.