3D Graphics I: Modeling & Animation
Grades: 9-12, Grouping: HeterogeneousThis class will introduce students to the world of digital 3D graphics and animation. Students will model, light, and texture characters, objects, and scenery within a virtual 3D space. These assets will then be utilized as objects in a short animated film. Throughout the course students will develop a strong theoretical and technical understanding of working within a simulated 3D environment. The course will utilize the open-source (and free) software program Blender for a majority of the work created. Students interested in careers in visual art, animation, product design, filmmaking, and video game design should consider enrolling. Students will have the opportunity to work with Adobe Photoshop, Illustrator, and other programs depending on project needs. Students interested in building longer animations or video games should also enroll in 3D Graphics II. Visit the course page for 3D Graphics I
3D Graphics II: Animation & Game Design
Grades: 9-12, Grouping: HeterogeneousStudents must have passed 3D Graphics I with a B- or better to enroll in this course. Students will continue to develop on the technical and conceptual skills learned in 3D Graphics I in order to create artwork for an animation or video game project. The open-source and free software program Blender will be used in conjunction with an assortment of other programs, such as Adobe Photoshop, Illustrator, Sculptris, among others. This class is designed for students to fully engage in a long-term project. Through in-class reading, films, and research, students will broaden their understanding of 3D graphics in both artistic and commercial spheres.
Pre-Requisites: 3D Graphics I with a minimum grade of B-
Semester course, 5 times per week, 2.5 creditsVisit the course page for 3D Graphics II
Advanced Animation and Game Design
Prerequisite - Animation II or 3D Graphics II with a grade of B- or higherThis course provides students the opportunity to work more independently along one of 3 tracks:
- Traditional Animation (prerequisite of Animation II)
- 3D Animation (prerequisite of 3D Graphics II)
- Game Design (prerequisite of 3D Graphics II)
Students in an animation track can choose to work on their own or as part of a group to plan out and execute a long term animation. Students in the game design track can work on their own or as part of a group to plan and create an in depth game.